Computer and Video Games
Marc
Prensky introduces the radical technological growth of our World in his book “How Learners have Changed” http://www.marcprensky.com/writing/Prensky%20-%20Ch2-Digital%20Game-Based%20Learning.pdf
Following him I would like to refer to the Armenian environment and see how this
developing country has grown technologically during the recent years and how it
is reflected in the TEFL environment. Our younger generation is quite handy
with technologies. During these last two
days for example I was watching on TV how Armenian young learners created
various computer games http://www.youtube.com/watch?v=93_7COJi9sw . All of them were rewarded by Orange Company. Or let me take my own children. They are all the time busy
exploring new things on the computer. If I want to play a game on Ipad or any
other device I need to know the instructions, read about it, see how it works.
It certainly takes time. But my children
try them out immediately and easily find
how to play, how to win and boast. This is one side of the picture. The other
side is quite disappointing. Most teachers at Armenian schools are still unable
to integrate technologies into their
classes because they are technologically illiterate. Also, I have heard them complaining
a lot that technologies, especially games only harm the learners.They say,
games are always noisy and disturb their classes. There is always the tendency to calm the
learners down. I agree that children may sometimes try to play threatening
games which makes them become psychologically depressed or simply
very aggressive as my son usually does
when he imagines himself to be the hero of the game he plays. But on the other
hand he learns a lot. These games are
quite useful. Learners learn a lot by playing. They do not have to sit and follow
the classes nervously to learn something. I have such students at EEC that
become motivated only because they hear that
they are going to use a computer. For
such students especially it is a requirement to offer computer or video games
as a learning tool. Our task is to keep our children and learners away from
dangerous games but with the same time integrate many other useful games into
our reality to make the English Language classes more and more interesting. I can hardly create any computer game by
myself to introduce it to my learners but I’m quite capable of choosing the games
my learners need and use it to meet their requirements.
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